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	<title>Comments on: The UnSpeakable Tengen Toppa Gurren Lagann</title>
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		<title>By: Yaruki Zero Podcast #2: Anime and RPGs &#171; Yaruki Zero Games</title>
		<link>http://arcrpgs.wordpress.com/2008/01/21/the-unspeakable-tengen-toppa-gurren-lagann/#comment-165</link>
		<dc:creator>Yaruki Zero Podcast #2: Anime and RPGs &#171; Yaruki Zero Games</dc:creator>
		<pubDate>Wed, 29 Apr 2009 01:40:07 +0000</pubDate>
		<guid isPermaLink="false">http://arcrpgs.wordpress.com/2008/01/21/the-unspeakable-tengen-toppa-gurren-lagann/#comment-165</guid>
		<description>[...] The UnSpeakable Tengen Toppa Gurren Lagann [...]</description>
		<content:encoded><![CDATA[<p>[...] The UnSpeakable Tengen Toppa Gurren Lagann [...]</p>
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		<title>By: Role-Play This! Shonen Fighting Manga &#171; Yaruki Zero Games</title>
		<link>http://arcrpgs.wordpress.com/2008/01/21/the-unspeakable-tengen-toppa-gurren-lagann/#comment-150</link>
		<dc:creator>Role-Play This! Shonen Fighting Manga &#171; Yaruki Zero Games</dc:creator>
		<pubDate>Mon, 24 Mar 2008 13:41:35 +0000</pubDate>
		<guid isPermaLink="false">http://arcrpgs.wordpress.com/2008/01/21/the-unspeakable-tengen-toppa-gurren-lagann/#comment-150</guid>
		<description>[...] using a hack of Dogs in the Vineyard to do Naruto, and for that matter Filip treated us to Gurren Lagann done with InSpectres/UnSpeakables. DitV is on the right track in terms of supporting play where characters tend to engage in [...]</description>
		<content:encoded><![CDATA[<p>[...] using a hack of Dogs in the Vineyard to do Naruto, and for that matter Filip treated us to Gurren Lagann done with InSpectres/UnSpeakables. DitV is on the right track in terms of supporting play where characters tend to engage in [...]</p>
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		<title>By: Filip</title>
		<link>http://arcrpgs.wordpress.com/2008/01/21/the-unspeakable-tengen-toppa-gurren-lagann/#comment-136</link>
		<dc:creator>Filip</dc:creator>
		<pubDate>Mon, 21 Jan 2008 21:07:16 +0000</pubDate>
		<guid isPermaLink="false">http://arcrpgs.wordpress.com/2008/01/21/the-unspeakable-tengen-toppa-gurren-lagann/#comment-136</guid>
		<description>&quot;Or, it can be used to play something kind of like that.&quot;

^_^

I&#039;m usually more interested in mechanics that help me create something with a similar feel, rather than slavish emulation. Hence, no stats for canonical mecha.

I considered including a list of goals that would follow the show&#039;s plot, but I came to a conclusion that it would be pointless. Hypothetical players who watched the anime would know their way around, while those who didn&#039;t would have no use for the hack anyway ;)</description>
		<content:encoded><![CDATA[<p>&#8220;Or, it can be used to play something kind of like that.&#8221;</p>
<p>^_^</p>
<p>I&#8217;m usually more interested in mechanics that help me create something with a similar feel, rather than slavish emulation. Hence, no stats for canonical mecha.</p>
<p>I considered including a list of goals that would follow the show&#8217;s plot, but I came to a conclusion that it would be pointless. Hypothetical players who watched the anime would know their way around, while those who didn&#8217;t would have no use for the hack anyway ;)</p>
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		<title>By: Guy Shalev</title>
		<link>http://arcrpgs.wordpress.com/2008/01/21/the-unspeakable-tengen-toppa-gurren-lagann/#comment-135</link>
		<dc:creator>Guy Shalev</dc:creator>
		<pubDate>Mon, 21 Jan 2008 20:54:14 +0000</pubDate>
		<guid isPermaLink="false">http://arcrpgs.wordpress.com/2008/01/21/the-unspeakable-tengen-toppa-gurren-lagann/#comment-135</guid>
		<description>I see some holes.

I told you them on IM, but still, I wanted to note it.

You&#039;re butchering my show! :P</description>
		<content:encoded><![CDATA[<p>I see some holes.</p>
<p>I told you them on IM, but still, I wanted to note it.</p>
<p>You&#8217;re butchering my show! :P</p>
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